2025 – currentSound designer[Undisclosed game project][To be updated]– 2025Sound designer“As Long As You’re Here” by Autoscopia InteractiveRecording and designing selected SFX for interactions and objects“As Long As You’re Here” on Steam2025Sound recordist[Undisclosed game project]Recording bespoke source material for game audio designer–2025Sound designer[Undisclosed game project]Sub-contract game audio work for Daniel Martin Nielsen. Recording, designing and Wwise prototyping–2024Senior technical sound designerAt DFADIn charge of implementing and prototyping selected systems in WwiseDFAD.us2023Audio editorFor MolinareDanish versions of the audiobooks “Fantastic Beasts
and Where to Find Them”, “Quidditch Through the Ages” and “The Tales of
Beedle the Bard"–2021 – 2022Sound design intern[Undisclosed game project]For Martin Stig Andersen–
Present and past activities
YearActivityNote 2025 – nowBoard member of Game Audio DenmarkCo-organizer of Game Audio Playthrough 2025Teaching at DADIUSingle day of Wwise, Unity and Git 2024Micro talk at Nordic Game Jam“Approaching Sounds for Games” alongside Thea R. Hundebøl and Katrine Amsler2023 Talk af Sonic Days conference“Audio driven haptics – an introduction to vibration design and its relation to game audio design” with Kristian Rømer
Relevant education
YearTypeInstitutionNote 2018 – 2022Bachelor’s degree in sound designSonic College, DenmarkFocus on game audio and interactive projects 2020 – 2021Exchange semesterInstitute of Sonology, The NetherlandsFocus on electro-acoustic composition, sound art and audio programming 2012 – 20138-month programmeEuropean Film College, DenmarkFocus on audio for film
Relevant skills
Level of experienceSkillNoteStrongDAWsUser of Reaper as main design, recording and mix tool for 7+ yearsIntermediate/strongGame audio middlewarePrimarily experience in Wwise, but proficient in FMOD as wellIntermediate/strongAudio programming environmentsSuperCollider, Max, Pure Data, Kyma and similarStrongAudio recordingStudio recording, field recording and experimental recording techniques IntermediateProgramming and scripting for game enginesPrimarily C# IntermediateGame enginesUnity and Unreal
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