Projects


YearRoleProjectDescription
Link

2025 – 2026Sound artist[Undisclosed game project][To be updated]
2025Sound designer“As Long As You’re Here”Recording and designing selected SFX for interactions and objects.“As Long As You’re Here” on Steam2025Sound recordist[Undisclosed game project]Recording bespoke source material for game audio designer2025Sound designer[Undisclosed game project]Sub-contract game audio work for Daniel Martin Nielsen. Recording, designing and Wwise prototyping2024Senior technical sound designer[Undisclosed game project]
for DFAD
In charge of implementing and prototyping selected systems in WwiseDFAD.us
2023Audio editor“Fantastic Beasts and Where to Find Them”, “Quidditch Through the Ages” and “The Tales of Beedle the Bard" 
for Molinare
SFX spotting for Danish versions of the audiobooks
2021 – 2022Sound design intern[Undisclosed game project]For Martin Stig Andersen



Present and past activities


YearActivityNote
2025 – nowBoard member of Game Audio DenmarkCo-organizer of Game Audio Playthrough
2025Teaching at DADIUSingle day of Wwise, Unity and Git
2024Micro talk at Nordic Game Jam“Approaching Sounds for Games” alongside Thea R. Hundebøl and Katrine Amsler2023
Talk af Sonic Days conference“Audio driven haptics – an introduction to vibration design and its relation to game audio design” with Kristian Rømer



Relevant education


YearTypeInstitutionNote
2018 – 2022Bachelor’s degree in sound designSonic College, DenmarkFocus on game audio and interactive projects
2020 – 2021Exchange semesterInstitute of Sonology, The NetherlandsFocus on electro-acoustic composition, sound art and audio programming
2012 – 20138-month programmeEuropean Film College, DenmarkFocus on audio for film


Relevant skills



Level of experienceSkillNoteStrongDAWsUser of Reaper as main design, recording and mix tool for 7+ years Intermediate/strongGame audio middlewarePrimarily experience in Wwise, but proficient in FMOD as wellIntermediate/strongAudio programming environmentsSuperCollider, Max, Pure Data, Kyma and similarStrongAudio recordingStudio recording, field recording and experimental recording techniques
IntermediateProgramming and scripting for game enginesPrimarily C#
IntermediateGame enginesUnity and Unreal
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