In-engine/middleware



2025In-engine/middlewareA Unity + Wwise prototype of a voice system being tested with bad banjo jokes.
The video goes into making the prototype, its shortcomings and alternative ideas for things that didn't work. Because everything initially sounded like it came from Banjo-Kazooie, which I assume is an issue most technical sound designers run into when trying out similar approaches

2025In-engine/middlewareRedesign of a gameplay sequence from Little Nightmares 2 using my ReaperToWwise tool, which allows me to set up and run all the audio from a Wwise project, and from Reaper trigger event calls and game syncs, mimicing how they would be called from an engine.
2025In-engine/middlewareShowcase off my ReaperToWwise tool with a redesign of a gameplay section from Alan Wake II
2024In-engine/middlewareA recreation of Steve Reich's 1968 work "Pendulum Music" in Unity and Wwise, realized using audio feedback routing in Wwise to simulate how Reich performed the piece with suspended microphones swinging above speaker units
2024In-engine/middlewareFurther explorations in making a tool for testing game audio implementation in Wwise without an engine running. 
Early version of what became my ReaperToWwise tool

2023    In-engine/middlewareShowcasing a game audio implementation project: making a dynamic system for a linear video clip in Wwise and Max/MSP. 

First version of what would eventually lead to my ReaperToWwise tool

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