Audio redesign of “Silt”

This video is a documentation of (some) of the methods and techniques I used for redesigning the audio for a small opening section of the video game "Silt".

LINKS: A thing I wanted to include was an approach Silt's composer and sound designer, Nick Dymond, used for the game: underwater re-amping. I didn't have the necessary materials to do it, but Nick documents his underwater speaker build and shows it off here: https://monomoon.co.uk/2022/10/11/building-a-diy-underwater-speaker/

The game: https://spiralcircusgames.com/#silt