Marc Hasselbalch (b. 1992). Currently residing in Copenhagen, Denmark.

As a sound artist I try, whatever the project may be, to find the little pockets of interest and character that are needed to bring a project to life and make it scratch at the surface of the obvious – to infuse it with an emotional and aesthetic weight and to do all in my power to express through sound what is more or less only, or perhaps most clearly, expressed through sound. This may be the directly intangible, the abstract, things that are not directly accessible through other means. I value the little nuances in sound, the character that defines it, through subtle or grandiose gestures.

RELEVANT EDUCATION:

2018–2022: Bachelor’s degree in sound design from Sonic College, Denmark.

– Primarily with a focus on game audio.

2020-2021: 6 month exchange programme at the Institute of Sonology at the Royal Conservatoire in The Hague, the Netherlands.

– Electro-acoustic composition, sound art and audio programming.

2012–2013: 8 month programme at European Film College, Denmark.

RELEVANT EXPERIENCE:

2021 – 2022: Intern for Martin Stig Andersen on unannounced video game project.

2022 – now: AV/sound technician for smaller live shows.

2008 – now: Sound artist

– Primarily working on solo releases of explorative music, minor installations and performances.

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Smaller one-person game projects (both as a student and smaller post-graduate work).

RELEVANT SKILLS:

– Proficient experience with DAWs. Primarily Reaper as main tool for 6+ years.

– Intermediate experience with game audio middleware (Wwise, FMOD).

– Proficient experience with industry standard audio tools such as such as iZotope RX, FabFilter, etc.

– Proficient experience with audio recording, both studio and field recording scenarios.

– Intermediate experience with audio programming in software such as Supercollider and Max/PureData.

– Intermediate experience with game engines (Primarily Unity)

– Experience with programming for game devlopment (Primarily C#, very basic C++ knowledge).